Home     Register     Information     Nav Clinic     Rules     Gear     Teams     Forum     FAQs     Results     Pictures     Contact Us


News:

>> 8/8/2010
Raid the Rock 2-4 hour course now part of the Adventure Sprint Championship!


>> 6/22/2010
Navigation Clinic scheduled for September 11, 2010. All proceeds will go to Outward Bound Little Rock. Click here for more details.

>> 6/22/2010
Raid the Rock registration is now open. Don't wait, register today!

>> 5/6/2010
The date has been set for the 10th Annual Raid the Rock adventure race.
Race date is October 9th, 2010. Start training now!!

>> 8/19/2009
Calling all volunteers! If you are interested in volunteering or know anyone that is, have them contact us at info@raidtherock.com

>> 7/24/2009
Follow Raid the Rock on Twitter!

Sponsors



Dillard's



Links

  • Athens Big Fork Trail Marathon
  • Sylamore Trail 50k and 25k
  • 3 Days of Syllamo
  • Arkansas Mountain Bike Championship Series
  • Mud Sweat and Tears Adventure Race


  • Raid the Rock - Frequently Asked Questions

    How hard will the traditional/long course be?

    How hard will the short course be?

    What type of physical shape should I be in?

    What are the necessary skills for this race?

    Do you have any training hints?

    Why only mixed-gender teams for Premier Division?

    Traditional/Long Course
    The course is designed to take an average of 8-12 hours to complete, with the fastest competitors finishing in about 8 hours. All teams should be able to complete the course within 15 hours. It will be both challenging for the experienced racer, and very achievable for the beginner racer. The course will be about 50-55 miles long, and can be roughly divided into thirds in terms of distance: one third each for paddling, mountain biking, and hiking, with additional rope work and special events to make this an excellent, challenging, and fun course. All of the running sections can be hiked, and it is up to each team to choose whether or not to run the foot travel sections. The course can be completed without running.

    Short Course
    The course is designed to take an average of 2-4 hours to complete, with the fastest competitors finishing in about 2 hours. All teams should be able to complete the course within 5 hours. The short course will be a great first-time adventure race for a team and a challenging workout for an experienced individual. The course will be about 10-15 miles long, and can be roughly divided into thirds in terms of distance: one third each for paddling, mountain biking, and hiking, with additional special team events to make this an excellent, challenging, and fun course. All of the running sections can be hiked, and it is up to each team to choose whether or not to run the foot travel sections. The course can be completed without running.

    Adequate Physical Shape
    There will NOT be a physical fitness test to compete in this race. Competitors should decide themselves if they honestly feel that they can participate in these activities for extended periods of time. Do you run? Hike? Paddle? Cycle? How long can you do each? Can you do some or all of them back to back? Try some of these activities for extended periods of time to test yourself. If you are unsure if you are fit enough, i.e. on the proverbial fence, do the race (be you own best cheerleader)! Pick teammates whose abilities balance out your own. Teamwork is one of the most important aspects of adventure racing. Remember, the event is called an "Adventure Race"; if you are not keen on racing, go for the adventure!

    Necessary Skills
    To compete in this race, competitors should be able to navigate relatively well with a map and compass, i.e. follow trails and know where you are; decide which trail to take at intersections; figure out a bearing from a map with your compass and walk on that bearing through the forest; associate terrain with your topographic map; know what UTM grid coordinates are and how to plot them on a 7.5 minute map (1:24000 scale). Participants should also have some flat water paddling experience with three persons in one canoe and skillfully maneuver a canoe in wind and waves. Also, participants should be able to ride a mountain bike on asphalt, gravel roads, and single-track trails, and negotiate hills in each, perform basic repairs on your bike and be able to repair a flat tire. Remember, there is still time to train or acquire new skills.

    Training Hints
    First, get a good base of aerobic fitness - run, cycle, swim, etc. Next, practice the skills needed for the race. Make a point to train your weakest skills and as a result, even out your overall skill level. The beauty of adventure racing is that there are so many disciplines that it's hard to get bored. Try to do something everyday. Eat the foods that you think you may carry during the race while training. On a rest day, study maps, research gear, strategize food. Think about race details when you aren't out training. Racers with good techniques, skills, and organization routinely defeat teams that appear physically stronger. Train as often as possible with your team.

    Mixed-Gender Teams
    Teamwork is the single most important aspect of adventure racing. Part of the challenge is to pick a team whose members compliment each other in all aspects of an adventure race: physical ability, mental toughness, problem solving, navigation, temperament, etc. Men and women offer different essential ingredients to the recipe for a successful team, and mixed-gender teams combine the best that everyone has to offer. In addition, all major adventure races, including the USARA Nationals, Raid Gauloises, the Eco-Challenge, Southern Traverse, Elf Authentic Adventure, etc. require mixed gender teams.